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Course Outline
- Introduction to Immersive Technology and current market Trend.
- What is Augmented and Virtual Reality and how can it change the way we do things in our day to day life .
- Introduction to tools and various SDKS we can use to create augmented and virtual reality interactions
- Augmented reality demo application made in unity focusing on augmentation of print based media with image ,text,videos.
- How can we extend these application in different sector and it's potential.
- Demo virtual reality application along with how can virtual reality change the way we tell the story and its emotional impact.
- An introduction to devices which we can use for creating these interactions like Google cardboard, Hololens, Htc vive,occulus rift, Gear VR etc
- Conclusion and Resources which you can use to explore the depth of this technology.
Requirements
- Basic IT Knowledge
Audience
- If you are a creative entrepreneur, this is your ideal introduction to today’s trends in the products and technologies of the emerging augmented and virtual reality market.
- If you are a journalist, media/content producer or teacher, you will discover how to augment print-based media with sounds, images and videos.
- If you are a web designer or app developer, you will gain a range of technological building blocks that you can integrate into your service portfolio.
7 Hours
Delivery Options
Private Group Training
Our identity is rooted in delivering exactly what our clients need.
- Pre-course call with your trainer
- Customisation of the learning experience to achieve your goals -
- Bespoke outlines
- Practical hands-on exercises containing data / scenarios recognisable to the learners
- Training scheduled on a date of your choice
- Delivered online, onsite/classroom or hybrid by experts sharing real world experience
Private Group Prices RRP from €2280 online delivery, based on a group of 2 delegates, €720 per additional delegate (excludes any certification / exam costs). We recommend a maximum group size of 12 for most learning events.
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Public Training
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Testimonials (1)
practical examples and troubleshooting of real problems (during creating real projects, games, etc.), I mean good practice and how the real project work looks like